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	<title>MakerLab Blog &#187; cyborgs</title>
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	<link>http://blog.makerlab.org</link>
	<description>Go on, be curious</description>
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		<title>Paige&#8217;s MFA Exhibit is up</title>
		<link>http://blog.makerlab.org/2009/06/paiges-mfa-exhibit-is-up/</link>
		<comments>http://blog.makerlab.org/2009/06/paiges-mfa-exhibit-is-up/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 18:18:13 +0000</pubDate>
		<dc:creator>paige</dc:creator>
				<category><![CDATA[activities]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[cyborgs]]></category>
		<category><![CDATA[happiness]]></category>
		<category><![CDATA[shiny things]]></category>
		<category><![CDATA[art exhibits]]></category>
		<category><![CDATA[craft]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[paige saez]]></category>
		<category><![CDATA[visual studies]]></category>

		<guid isPermaLink="false">http://blog.makerlab.org/?p=728</guid>
		<description><![CDATA[Hey everyone I am going to try hard and pick back up with my life now that school is done!
I wanted to post some links &#8230;]]></description>
			<content:encoded><![CDATA[<p>Hey everyone I am going to try hard and pick back up with my life now that <a href="http://www.pnca.edu/">school</a> is done!</p>
<p>I wanted to post some links to images from the final exhibit since I just got them.<br />
I did my final thesis work on interaction design, the cyborgian state of our existence and socio-techno interaction in daily life. I looked particularly at the impact on craft, hacktivism, art and diy movements and discussed the implications on our sense of self and identity.<br />
<div class="wp-caption alignnone" style="width: 510px"><a href="http://farm4.static.flickr.com/3329/3610797941_b21ae53db2.jpg"><img alt="Our Best Machines are Made of Sunshine, Quilt 2009 by Paige Saez" src="http://farm4.static.flickr.com/3329/3610797941_b21ae53db2.jpg" title="Our Best Machines are Made of Sunshine" width="500" height="333" /></a><p class="wp-caption-text">Our Best Machines are Made of Sunshine, Quilt 2009 by Paige Saez</p></div></p>
<p><div class="wp-caption alignnone" style="width: 510px"><a href="http://farm4.static.flickr.com/3353/3610799287_4634aa4a50.jpg"><img alt="I Made You a Wearable Computer, I Hope You Like It, T-shirts by Paige Saez 2009" src="http://farm4.static.flickr.com/3353/3610799287_4634aa4a50.jpg" title="I Made You a Wearable Computer" width="500" height="333" /></a><p class="wp-caption-text">I Made You a Wearable Computer, I Hope You Like It, T-shirts by Paige Saez 2009</p></div><br />
The abstract:</p>
<p><strong>My thesis Everyday Practical Magic </strong>brings together my research in social media, experience design, and anthropology, <br />
with my experience as a maker of material objects and hence, a facilitator of intimate exchanges <br />
between people, objects and the media. Through the work of Donna Haraway and Clay Shirky I <br />
outline the conditions of our political identity as cyborgs. I highlight the tremendous impact <br />
networked cultures (mobile and internet) have had on our understanding of social ritual. I describe <br />
three projects completed over the last four years that laid the groundwork for this paper and <br />
my thesis exhibit. <br />
Using Wittgenstein’s writings on meaning and use in his Philosophical Investigations, I point to the <br />
political power of language in shaping cultural understanding of different kinds of economies. <br />
I illustrate the work of two other like‐minded collectives; Superflex and The Center for Tactical Magic, <br />
and clarify what happens when art‐making, cultural activism, and communication technologies collide. <br />
Through Henry Jenkins’ work on Participatory Culture, I elucidate the hybridity of social <br />
media and art and describe the difference between interaction and participation. <br />
I rely on Jerry Saltz’ review of The Generational: Younger than Jesus to explain my and other millennial artists work as evidencing a trend towards anthropology, <br />
sociology and ethnography. Then I summarize the simplistic process, yet complicated context of the <br />
work I created for the Practical Everyday Objects exhibit. Finally, I  point out that art itself is a social <br />
media that emerged through use, and shapes the world around us.  </p>
<p>There are a bunch of images on my flickr account here: <a href="http://www.flickr.com/photos/paigedestroy/sets/72157619499883086/">paige&#8217;s flickr</a></p>
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		<title>Now I am Going to Talk About Steve Mann</title>
		<link>http://blog.makerlab.org/2008/11/now-i-am-going-to-talk-about-steve-mann/</link>
		<comments>http://blog.makerlab.org/2008/11/now-i-am-going-to-talk-about-steve-mann/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 08:52:35 +0000</pubDate>
		<dc:creator>caseorganic</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[happiness]]></category>
		<category><![CDATA[shiny things]]></category>
		<category><![CDATA[cyborgs]]></category>
		<category><![CDATA[lifestreaming]]></category>
		<category><![CDATA[mit]]></category>
		<category><![CDATA[mit's media lab]]></category>
		<category><![CDATA[steve mann]]></category>
		<category><![CDATA[wearable computing]]></category>

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		<description><![CDATA[Computing sucks. We sit scrunched over our computers, and have to deal with the eventual back problems of sitting in place for too long. We &#8230;]]></description>
			<content:encoded><![CDATA[<p>Computing sucks. We sit scrunched over our computers, and have to deal with the eventual back problems of sitting in place for too long. We have repetive stress injuries, fatigue, and lack of mobility. But some people don&#8217;t. And they refused to have the computer colonize their mobility in this fashion.</p>
<p style="text-align: center;"><a title="Why man melding with machine is a good thing by caseorganic, on Flickr" href="http://www.flickr.com/photos/caseorganic/3061052442/"><img class="aligncenter" src="http://farm4.static.flickr.com/3136/3061052442_383fcabdf3.jpg" alt="Why man melding with machine is a good thing" width="395" height="280" /></a></p>
<h3>Borg Group</h3>
<p>I was at MIT&#8217;s Media Lab last week. The guy I was with pointed to the third floor and talked about the people who came out of it. It was as if the third floor were an incubator for ideas. The third floor had cyborgs. Or &#8216;borgs&#8217; as they were called when they were first there. These borgs were the first to make wearable computing reality. From lugging tens of pounds of heavy equipment on their backs and bearing with the consequences, they made computers conform to the shape of their bodies, not their bodies to the shape of the computers we use today.</p>
<h3>Interesting Beginnings</h3>
<p><a title="Steve Mann; Personal Web Page by caseorganic, on Flickr" href="http://www.flickr.com/photos/caseorganic/3055778526/"><img src="http://farm4.static.flickr.com/3210/3055778526_d67a297a94.jpg" alt="Steve Mann; Personal Web Page" width="500" height="373" /></a></p>
<h3>Lifecasting</h3>
<p>It is important to note that Steve Mann was one of the borgs behind the beginning of wearable computing. He was also an early lifecaster &#8212; of the kind we recognize as iJustine today (in its most consumeristic form). He had this idea that if he were to be watched all of the time by survelliance cameras, he could watch the world back. This idea he called &#8220;sousvellience&#8221;, or survelliance by the individual.</p>
<p>Many media sources have cited Mann as &#8220;the world&#8217;s first cyborg&#8221;, from his early work with wireless wearable webcams.[14] Mann&#8217;s publications include the book Cyborg: Digital Destiny&#8230; and the textbook Intelligent Image Processing, describing his early adoption of an alternative life style with significant and interesting ideas. In 2001, filmmaker Peter Lynch directed Cyberman, a film about Mann&#8217;s life and inventions&#8221;. [1. <a href="http://en.wikipedia.org/wiki/Steve_Mann">http://en.wikipedia.org/wiki/Steve_Mann</a>]</p>
<p>Now a tenured professor at the Department of Electrical and Computer Engineering at the University of Toronto, Steve Mann continues to push the boundaries of how humans and computers can cocreate each other, as well as amplify human action.</p>
<h3>The Evolution of Wearables</h3>
<p><a title="Steve Mann's Wearable Computer by caseorganic, on Flickr" href="http://www.flickr.com/photos/caseorganic/3054863175/"><img src="http://farm4.static.flickr.com/3046/3054863175_9426182edd.jpg" alt="Steve Mann's Wearable Computer" width="500" height="253" /></a></p>
<h3>Computing Lightness</h3>
<p>Everything is becoming lighter and lighter. The industrial revolution saw the rise of heavy, unwieldy machines, but as time progressed, interfaces became liquid (iPhone), and computing became detached from cables and cords &#8212; and weight. Steve Mann took advantage of this as soon as he realized it. Because of this, he&#8217;s light years ahead of the rest of us lumbering beasts.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<h3><strong>Some of Steve Mann&#8217;s recent publications that are available on the WWW:</strong></h3>
<p><a href="http://wearcam.org/comparam.htm"> Comparametric Equations (the mathematical theory of computer mediated reality) </a></p>
<p><a href="http://wearcam.org/procieee.html"> Wearable Intelligent Signal Processing: Lead article from Proceedings of the IEEE, Nov. 1998, Vol. 86, No. 11, cover+p2123-2151</a></p>
<p>http://computer.org/computer/backissu.htm (scroll down to the feature article of Feb.&#8217;97)<br />
The <a href="http://www.wearcam.org/ieeecomputer/r2025.htm"> complete article</a> is also available from: http://n1nlf-1.eecg.toronto.edu/ieeecomputer</p>
<p>See also: http://www.wearcam.org/chi97 and http://www.wearcam.org/personaltechnologies and <a href="http://www.wearcam.org/historical/"> http://www.wearcam.org/historical/</a></p>
<p style="text-align: center;"><a title="Steve Mann - Wikipedia, the free encyclopedia by caseorganic, on Flickr" href="http://www.flickr.com/photos/caseorganic/3055777666/"><img class="aligncenter" src="http://farm4.static.flickr.com/3275/3055777666_f39076397e.jpg" alt="Steve Mann - Wikipedia, the free encyclopedia" width="189" height="500" /></a></p>
<p>For a light overview of the invention, see: http://www.wearcam.org/judith_gaines_und.gif or if you want more resolution: http://www.wearcam.org/judith_gaines.jpg</p>
<p>Mathematical theory (<a href="http://wearcam.org/orbits/index.html">video orbits</a>) behind his &#8220;image compositing&#8221; work, see Sep.&#8217;97 issue of IEEE Transactions on Image Processing http://n1nlf-1.eecg.toronto.edu/tip.ps.gz</p>
<p><a href="http://n1nlf-1.eecg.toronto.edu/orbits/gallery.html"> A small gallery of images is located at http://n1nlf-1.eecg.toronto.edu/orbits/gallery.html</a> and a brief description at http://n1nlf-1.eecg.toronto.edu/orbits/</p>
<p><a href="http://wearcam.org/chirplet.htm">The chirplet transform</a></p>
<p>Take a look at some other embodiments of his &#8220;WearComp&#8221; (wearable computer) invention (e.g. WearComp1, WearComp3, etc.): <a href="http://www.wearcam.org/steve5.jpg"> http://www.wearcam.org/steve5.jpg</a></p>
<p><a href="http://wearcam.org/pictures.html"> Other pictures of Mann&#8217;s &#8220;WearComp&#8221; invention as it has evolved over more than 20 years. </a></p>
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