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	<title>MakerLab Blog &#187; gesture recognition</title>
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	<link>http://blog.makerlab.org</link>
	<description>Go on, be curious</description>
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		<title>A Discussion of Haptic, Sensuous Architecture</title>
		<link>http://blog.makerlab.org/2008/11/a-discussion-of-haptic-sensuous-architecture/</link>
		<comments>http://blog.makerlab.org/2008/11/a-discussion-of-haptic-sensuous-architecture/#comments</comments>
		<pubDate>Sun, 30 Nov 2008 05:41:54 +0000</pubDate>
		<dc:creator>caseorganic</dc:creator>
				<category><![CDATA[cyborgs]]></category>
		<category><![CDATA[Architectural Review]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[digital architecture]]></category>
		<category><![CDATA[gesture recognition]]></category>
		<category><![CDATA[haptic]]></category>
		<category><![CDATA[Juhani Pallasmanaa]]></category>

		<guid isPermaLink="false">http://blog.makerlab.org/?p=246</guid>
		<description><![CDATA[Information is something that we often experience with our eyes or ears, but rarely can we touch information and gain a kind response. The dearth &#8230;]]></description>
			<content:encoded><![CDATA[<p>Information is something that we often experience with our eyes or ears, but rarely can we touch information and gain a kind response. The dearth of haptic interaction with our information reduces our ability to interact with it on that dimension.</p>
<p>If I were to describe the current reality of haptics in everyday life, I would have to describe it as electronic and non-human. Human hands morph data through keyboards and mice, but cannot actually touch information or understand how it feels.</p>
<p><a title="Architecture by caseorganic, on Flickr" href="http://www.flickr.com/photos/caseorganic/2951353256/"><img src="http://farm4.static.flickr.com/3186/2951353256_f6d2b9b264.jpg" alt="Architecture" width="500" height="375" /></a></p>
<h4>Gestural Data Management</h4>
<p>Progressions have been made in this area. Most notably, the iPhone has allowed one to infer haptic sensation by &#8220;pinching&#8221; the screen to bring data closer, or pushing to throw data backwards. These gestures bring data into a more three-dimensional existence, but do not actually convey any meaning back to the user via touch.</p>
<p><a title="Architecture by caseorganic, on Flickr" href="http://www.flickr.com/photos/caseorganic/2950508143/"><img src="http://farm4.static.flickr.com/3227/2950508143_95e54fb7ba.jpg" alt="Architecture" width="375" height="500" /></a></p>
<h4>Vibration as Haptic Simulation</h4>
<p>The Wiimote provides vibration, but vibration is an extremely low resolution way of expressing meaning. Vibration could be placed at 1 on the scale of haptic resolution that we experience in everyday life.</p>
<p><a title="Architecture by caseorganic, on Flickr" href="http://www.flickr.com/photos/caseorganic/2951363766/"><img src="http://farm4.static.flickr.com/3182/2951363766_d5bbac539b.jpg" alt="Architecture" width="500" height="375" /></a></p>
<p>What about gestural control of data? Moving objects on a screen from across the room is possible with the Wiimote, but we still cannot touch or feel objects when we touch them. My hypothesis is that our capability to feel data will evolve just as our 8-bit computing systems emerged and evolved into 64 bit systems and beyond. Just like JPEGs compress images, the ability for our bodies to feel virtual data is just beginning. If it grows side-by-side with gesture recognition systems, we&#8217;ll grow increasingly accustomed to dealing with data offline and online. It will further blur the boundaries between humans and computers, analog and digital realms.</p>
<p><a title="Beach in Spain by caseorganic, on Flickr" href="http://www.flickr.com/photos/caseorganic/3018188598/"><img src="http://farm4.static.flickr.com/3246/3018188598_6932577204.jpg" alt="Beach in Spain" width="375" height="500" /></a></p>
<p>Juhani Pallasmanaa states the following in the May 2000 edition of Architectural Review:</p>
<blockquote><p>&#8220;The retinal-biased architecture of our time is clearly giving rise to a quest for a haptic architecture.&#8221;</p></blockquote>
<p>Too much stimulus to the eyes makes entire interfaces and realities overwhelm the mind.</p>
<blockquote><p>&#8220;Ashley Montagu sees a wider change taking place in Western consciousness: We in the Western world are beginning to discover our neglected senses. This growing awareness represents something of an overdue insurgency against the painful deprivation of sensory experience we have suffered in our technologized world&#8217;. [9] Our culture of control and speed has favoured the architecture of the eye, with its instantaneous imagery and distant impact, whereas haptic architecture promotes slowness and intimacy, appreciated and comprehended gradually as images of the body and the skin.&#8221;</p></blockquote>
<p><a title="Architecture by caseorganic, on Flickr" href="http://www.flickr.com/photos/caseorganic/2951358624/"><img src="http://farm4.static.flickr.com/3003/2951358624_27cf2a5d74.jpg" alt="Architecture" width="375" height="500" /></a></p>
<p>All we see of sensual architecture is isolated away from us &#8212; set into commercials for Herbal Essences. We can look, but we cannot feel. All we can feel are the slightly soft buttons of the remote control, or the much harder buttons of the keyboard or mouse. It is unyielding &#8212; unhumanlike.</p>
<p><a title="Interface by caseorganic, on Flickr" href="http://www.flickr.com/photos/caseorganic/2813279458/"><img src="http://farm4.static.flickr.com/3052/2813279458_828045e068.jpg" alt="Interface" width="500" height="375" /></a></p>
<blockquote><p>&#8220;The architecture of the eye detaches and controls, whereas haptic architecture engages and unites. Tactile sensibility replaces distancing visual imagery by enhanced materiality, nearness and intimacy.&#8221;</p></blockquote>
<p>We consider something an &#8220;other&#8221;, if it is distant from us. When we see Charlie Chaplin fall down, we laugh because we cannot feel the pain. If Charlie is set far enough away from us on the screen, his actions and pain seem far enough away that he becomes an &#8220;other&#8221; &#8212; a clown instead of a relational individual.</p>
<blockquote><p>&#8220;Flatness of surfaces and materials, uniformity of illumination, as well as the elimination of micro-climatic differences, further reinforce the tiresome and soporific uniformity of experience.&#8221;</p></blockquote>
<p><a title="Architecture by caseorganic, on Flickr" href="http://www.flickr.com/photos/caseorganic/2950509403/"><img src="http://farm4.static.flickr.com/3238/2950509403_0a66f8b12f.jpg" alt="Architecture" width="500" height="375" /></a></p>
<p>Zoom out and all text looks the same. All websites blur into one. There is no delineation between value.</p>
<blockquote><p>&#8220;All in all, the tendency of technological culture to standardize environmental conditions and make the environment entirely predictable is causing a serious sensory impoverishment. Our buildings have lost their opacity and depth, sensory invitation and discovery, mystery and shadow.&#8221;</p></blockquote>
<p>We have printed depth onto surface, and simulated sensuality long enough. Visual synethasia can only go so far before individuals clamor for the real thing &#8212; the actual experience &#8212; community, companionship, and touch. Isolation is everywhere.</p>
<p><strong>Source: </strong>HAPTICITY AND TIME. (discussion of haptic, sensuous architecture.) The Architectural Review | Date: 5/1/2000 | Author: Pallasmaa, Juhani.</p>
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		<item>
		<title>A Short Trip Inside MIT&#8217;s Media Lab</title>
		<link>http://blog.makerlab.org/2008/11/a-short-trip-inside-mits-media-lab/</link>
		<comments>http://blog.makerlab.org/2008/11/a-short-trip-inside-mits-media-lab/#comments</comments>
		<pubDate>Sat, 22 Nov 2008 19:18:12 +0000</pubDate>
		<dc:creator>caseorganic</dc:creator>
				<category><![CDATA[shiny things]]></category>
		<category><![CDATA[futures of entertainment]]></category>
		<category><![CDATA[g talk]]></category>
		<category><![CDATA[gesture recognition]]></category>
		<category><![CDATA[minority report]]></category>
		<category><![CDATA[mit's media lab]]></category>

		<guid isPermaLink="false">http://blog.makerlab.org/?p=85</guid>
		<description><![CDATA[A lot of times we wait around for technology to just &#8220;appear&#8221; like we see in films. But if we continue to do that, nothing &#8230;]]></description>
			<content:encoded><![CDATA[<h4>A lot of times we wait around for technology to just &#8220;appear&#8221; like we see in films. But if we continue to do that, nothing will get built. Thankfully, people are out there filling in the gaps.</h4>
<p>Zigelbaum showed me what he was working on during the first night of <a title="Futures of Entertainment 3" href="http://www.convergenceculture.org/futuresofentertainment/2008/aboutfoe/index.html" target="_blank">MIT&#8217;s Futures of Entertainment 3</a>. When he told me about it, I knew it was the thing I had thought about before when the opportunity to visit MIT had presented itself.</p>
<p style="text-align: center;"><a title="MIT Media Lab by caseorganic, on Flickr" href="http://www.flickr.com/photos/caseorganic/3050059093/"><img class="aligncenter" src="http://farm4.static.flickr.com/3142/3050059093_32ce107fec.jpg" alt="MIT Media Lab" width="469" height="350" /></a></p>
<p>All of this was apparently built off of the original prototype system used in Minority Report. What made me happy was that the UI was exceedingly smooth and enjoyable to use. It was a relief. A complete and total relief.</p>
<p>A tremendous thanks to Jamie for letting me take pictures and showing me the lab. He is a very interesting and awesome person and I highly recommend his existence to you.</p>
<p style="text-align: center;"><a title="MIT Media Lab by caseorganic, on Flickr" href="http://www.flickr.com/photos/caseorganic/3050059647/"><img class="aligncenter" src="http://farm4.static.flickr.com/3070/3050059647_c1848b3525.jpg" alt="MIT Media Lab" width="467" height="623" /></a></p>
<p>These are new gloves (he said that eventually they wanted the gloves to not have to be worn, and for the device itself to be able to recognize gestural movement.</p>
<p style="text-align: center;"><a title="MIT Media Lab by caseorganic, on Flickr" href="http://www.flickr.com/photos/caseorganic/3050898002/"><img class="aligncenter" src="http://farm4.static.flickr.com/3001/3050898002_874107560f.jpg" alt="MIT Media Lab" width="500" height="375" /></a></p>
<p>G-stalt &#8211; the rules for interacting with the system. A set of a new sign language for controlling movement from a distance. It was great to have these up on the wall when I tried on the gloves to interact with the system. Very intuitive and simple to learn. Especially with the rewards of being able to move things across the room without touching them.</p>
<p style="text-align: center;"><a title="MIT Media Lab by caseorganic, on Flickr" href="http://www.flickr.com/photos/caseorganic/3050898502/"><img class="aligncenter" src="http://farm4.static.flickr.com/3175/3050898502_459728591f.jpg" alt="MIT Media Lab" width="439" height="585" /></a></p>
<p>Sensor/Cam: part of the set of twelve needed for the full control of the system. Less can be used, but the resolution of movement suffers with each lost sensor.</p>
<h4>Here are Some Moving Pictures For You</h4>
<p>And here&#8217;s the tiny amount of video footage I was able to get (in chunks, in between furiously deleting old videos from my camera to make room for the new. Hopefully it conveys the excellence of the system).</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Krcguf4HO8Q&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/Krcguf4HO8Q&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Zigelbaum also showed me something secret that I can&#8217;t say anything about (yet). Let us just say that it was very cool, and that it will be public soon enough.You can read more about <a title="Gesture Recognition" href="http://en.wikipedia.org/wiki/Gesture_recognition" target="_blank">Gesture Recognition on Wikipedia</a> if you want. Or you could run into me somewhere and hear a lot of hot air on what I&#8217;ve been calling &#8220;8 bit haptics&#8221;.</p>
<p>Anywho, this stuff rocked. The Media Lab was ultimate. I can&#8217;t wait to go back.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p><span>Jamie Zigelbaum is Ph.D. student in the <a title="Tangible Media Group at MIT" href="http://tangible.media.mit.edu/" target="_blank">Tangible Media Group</a> at the MIT Media Lab. His research interests include the social implications of physical interface media, frameworks for next generation interfaces, and tangible interfaces for abstract digital information. He received a B.A. from Tufts university working with Professor Rob Jacob. At Tufts he created a multidisciplinary major in HCI, drawing from neuroscience, psychology, computer science, and human factors engineering.</span></p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Amber Case is a Cyborg Anthropologist who also posts over at the <a title="Makerlab Blog" href="http://blog.makerlab.org" target="_blank">Makerlab Blog</a>, which is something you might enjoy reading if you enjoyed reading the post above. It&#8217;s about more experimental tech and activities related to pushing the limits of art and technology. If not, you can always follow her on Twitter <a title="@caseorganic's Twitter Stream" href="http://www.twitter.com/caseorganic">@caseorganic</a>.</p>
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